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18bd0fee5a8aa360177cbe14a16d6be69f088d8f
godot
/
modules
/
visual_script
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K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request
#49343
from theoway/node_auto_arrangement_graph_edit
...
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
..
doc_classes
…
icons
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config.py
…
register_types.cpp
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register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
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visual_script_builtin_funcs.h
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visual_script_editor.cpp
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visual_script_editor.h
Automatic arrangement of nodes in VisualScript/VisualShaders editors
2021-08-11 00:44:28 +05:30
visual_script_expression.cpp
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visual_script_expression.h
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visual_script_flow_control.cpp
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visual_script_flow_control.h
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visual_script_func_nodes.cpp
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visual_script_func_nodes.h
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visual_script_nodes.cpp
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visual_script_nodes.h
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visual_script_property_selector.cpp
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visual_script_property_selector.h
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visual_script_yield_nodes.cpp
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
visual_script_yield_nodes.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
visual_script.cpp
…
visual_script.h
…