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1ce3101fbcf12bdbc3ca1c6ee616d2a9cfc08d0d
godot/modules/multiplayer
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Lukas Tenbrink 8ef4a43ada Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
..
doc_classes
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
editor
Replace many uses of is_class with derives_from.
2025-09-23 19:59:00 +02:00
tests
Remove build_array and build_dictionary from tests
2025-05-26 13:02:01 -04:00
config.py
…
multiplayer_debugger.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
multiplayer_debugger.h
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multiplayer_spawner.cpp
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multiplayer_spawner.h
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multiplayer_synchronizer.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
multiplayer_synchronizer.h
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register_types.cpp
Core: Handle disabled class detection in ClassDB
2025-08-26 09:31:14 -05:00
register_types.h
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scene_cache_interface.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
scene_cache_interface.h
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scene_multiplayer.cpp
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scene_multiplayer.h
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scene_replication_config.cpp
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scene_replication_config.h
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scene_replication_interface.cpp
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scene_replication_interface.h
Merge pull request #101416 from MrBlockers/91342-nested-spawner
2025-07-10 11:39:23 -05:00
scene_rpc_interface.cpp
Improve RPC Error messages
2025-08-06 17:14:18 -04:00
scene_rpc_interface.h
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SCsub
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