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21fbf033f7cc82c7ebdbca140fc0fa6371d38ef6
godot
/
core
/
object
History
Yarvin
b2e4c4f334
Fix typo - is_deprecated was being set twice, skipping is_experimental.
2025-08-19 13:54:41 +02:00
..
callable_method_pointer.cpp
…
callable_method_pointer.h
…
class_db.cpp
…
class_db.h
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
make_virtuals.py
…
message_queue.cpp
…
message_queue.h
…
method_bind.cpp
…
method_bind.h
…
object_id.h
…
object.cpp
Don't use
alloca()
in
Object::emit_signalp()
to prevent stack overflow
2025-08-14 09:54:59 -05:00
object.h
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default
2025-06-16 20:03:49 +08:00
ref_counted.cpp
…
ref_counted.h
…
script_backtrace.cpp
…
script_backtrace.h
…
script_instance.cpp
…
script_instance.h
…
script_language_extension.cpp
…
script_language_extension.h
Fix typo - is_deprecated was being set twice, skipping is_experimental.
2025-08-19 13:54:41 +02:00
script_language.cpp
Automatically unregister loggers when script language is deinitialized.
2025-08-02 18:29:00 +03:00
script_language.h
…
SCsub
…
undo_redo.cpp
…
undo_redo.h
…
worker_thread_pool.cpp
Merge pull request
#108768
from WinnerWind/fix-zero-threadcount
2025-08-18 08:29:04 -05:00
worker_thread_pool.h
Ensure that threads only process one pump task.
2025-07-29 07:15:34 -07:00