Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
22b5ec17fb59f5952490865bc003b452ea4e31f2
godot/modules/gdscript/language_server
History
Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
..
gdscript_extend_parser.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_extend_parser.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_language_protocol.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_language_protocol.h
Core: Avoid including modules_enabled in headers
2025-03-11 19:42:13 -05:00
gdscript_language_server.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
gdscript_language_server.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gdscript_text_document.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_text_document.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
gdscript_workspace.cpp
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
gdscript_workspace.h
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
godot_lsp.h
Using iterator pattern instead of List::Element *.
2025-03-28 13:29:15 +08:00
Powered by Gitea Version: 1.24.1 Page: 309ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API