Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2846dbf239128baced33a9d5ecd18ef04b51a142
godot/servers/audio
History
Aaron Franke 2508fd0533 Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
..
effects
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_driver_dummy.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
audio_driver_dummy.h
Modernize Thread
2021-01-29 12:02:13 +01:00
audio_effect.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_effect.h
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
audio_filter_sw.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_rb_resampler.h
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_stream.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
audio_stream.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.24.1 Page: 358ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API