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3014eec40ded1b49b22e92f44b931429eecafbe6
godot/servers/rendering/storage
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Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution
Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
..
camera_attributes_storage.cpp
Standardize terms for renderers in error strings
2024-11-10 13:30:44 -08:00
camera_attributes_storage.h
…
compositor_storage.cpp
…
compositor_storage.h
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environment_storage.cpp
Standardize terms for renderers in error strings
2024-11-10 13:30:44 -08:00
environment_storage.h
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
light_storage.h
Fix various typos
2025-01-08 14:47:42 +02:00
material_storage.h
Add transparency support for LightmapGI
2024-12-18 19:36:16 +01:00
mesh_storage.cpp
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
2024-11-14 15:52:08 -06:00
mesh_storage.h
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
particles_storage.h
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render_data.cpp
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render_data.h
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render_scene_buffers.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
render_scene_buffers.h
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
render_scene_data.cpp
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render_scene_data.h
…
SCsub
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texture_storage.h
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
utilities.cpp
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utilities.h
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variant_converters.h
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