Files
godot/core
A Thousand Ships 31e7ee63f2 Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
2024-04-10 21:19:22 +02:00
2024-04-26 14:33:11 +02:00
2024-02-11 14:39:20 -08:00