Files
godot/scene/2d
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
..
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-12 16:58:03 +05:45
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-09 17:43:48 -05:00
2021-08-13 00:27:38 -05:00
2021-05-23 21:38:27 +02:00
2021-08-13 00:27:38 -05:00