This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
36d90c73a843afa2807a0b8dcbfbf52bdb8a759c
godot
/
modules
/
lightmapper_rd
History
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
..
config.py
…
lightmapper_rd.cpp
Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices
2025-01-31 16:37:13 -08:00
lightmapper_rd.h
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix over saturated static colored lights
2025-02-04 19:45:36 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
…
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00