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39df47b88f1ffb9bd8f2f4aab19d6b91b0830523
godot/servers/rendering
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Yuri Roubinsky 897fc09bac Makes few shader built-ins constant to prevent changing them
2021-05-26 15:58:35 +03:00
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renderer_rd
Merge pull request #48837 from Soupstraw/shader-pi
2021-05-25 18:07:15 +02:00
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_scene.cpp
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renderer_scene.h
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renderer_storage.cpp
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renderer_storage.h
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.cpp
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_device.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_language.cpp
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shader_language.h
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shader_types.cpp
Makes few shader built-ins constant to prevent changing them
2021-05-26 15:58:35 +03:00
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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