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3c0059650da3f1feb3c95364d571fe706826dec6
godot
/
modules
/
gdscript
History
Juan Linietsky
3c0059650d
Added StringName as a variant type.
...
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
..
doc_classes
…
editor
…
icons
…
language_server
Migrating language server from Websockets to raw TCP
2020-02-20 11:21:43 +00:00
config.py
…
gdscript_compiler.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_compiler.h
…
gdscript_editor.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_function.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_function.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_functions.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_functions.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_parser.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript_parser.h
…
gdscript_tokenizer.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
gdscript_tokenizer.h
…
gdscript.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
gdscript.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
register_types.cpp
…
register_types.h
…
SCsub
…