This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
45b510b332c01b254cd28dccca2950831d04da3f
godot
/
modules
History
Danil Alexeev
45b510b332
Fix function arguments hint format in GDScript editor
...
for consistency with the format of the documentation: "type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
..
arkit
…
assimp
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
bmp
…
bullet
Merge pull request
#34225
from madmiraal/fix-34210
2020-01-11 11:57:41 +01:00
camera
…
csg
…
cvtt
…
dds
…
enet
…
etc
…
freetype
…
gdnative
Expose instance_from_id to GDNative
2020-01-10 11:59:37 +00:00
gdscript
Fix function arguments hint format in GDScript editor
2020-01-16 15:41:02 +03:00
gridmap
Fix GridMap getter of baked meshes.
2020-01-15 14:30:17 +00:00
hdr
…
jpg
…
jsonrpc
…
mbedtls
…
mobile_vr
…
mono
Mono/C#: Fix false positive in unsafe reference checks
2020-01-15 23:46:42 +01:00
ogg
…
opensimplex
…
opus
…
pvr
…
recast
…
regex
…
squish
Image: Include S3TC compression via Squish in non-tools build
2020-01-13 15:58:49 +01:00
stb_vorbis
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
svg
…
tga
…
theora
…
tinyexr
…
upnp
…
vhacd
…
visual_script
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00
vorbis
…
webm
…
webp
…
webrtc
…
websocket
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
xatlas_unwrap
…
register_module_types.h
…
SCsub
…