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475e4ea67b7e650fd1df01eab6ea659afbc16ec5
godot/modules/gdnative/pluginscript
History
Juan Linietsky 475e4ea67b Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
..
pluginscript_instance.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_instance.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_language.cpp
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
pluginscript_language.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
pluginscript_loader.cpp
Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
pluginscript_loader.h
Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
pluginscript_script.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_script.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
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