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4e6420b5a8a011c7912765dc988d5f8f9bf67a63
godot/modules/visual_script
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K. S. Ernest (iFire) Lee 4e6420b5a8 VS: Better ux
* In VS functions' put the current node type first.
* Cleanup and merge property and method sections.
2019-05-01 08:07:35 -07:00
..
doc_classes
Merge pull request #28125 from KoBeWi/code_true_code
2019-04-22 11:59:16 +02:00
config.py
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register_types.cpp
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register_types.h
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SCsub
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visual_script_builtin_funcs.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_builtin_funcs.h
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visual_script_editor.cpp
Merge pull request #27707 from Calinou/tweak-message-wording
2019-04-30 11:10:36 +02:00
visual_script_editor.h
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
visual_script_expression.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_expression.h
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visual_script_flow_control.cpp
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visual_script_flow_control.h
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visual_script_func_nodes.cpp
Style: Apply new changes from clang-format 8.0
2019-04-09 17:09:48 +02:00
visual_script_func_nodes.h
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visual_script_nodes.cpp
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visual_script_nodes.h
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visual_script_property_selector.cpp
VS: Better ux
2019-05-01 08:07:35 -07:00
visual_script_property_selector.h
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visual_script_yield_nodes.cpp
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visual_script_yield_nodes.h
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visual_script.cpp
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visual_script.h
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