Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
513dbff72b4c8a4431db0b73125e93ff9ee69a0c
godot/core/debugger
History
Haoyu Qiu 513dbff72b Translate main thread name in the editor instead of running project
2025-03-07 19:06:54 +08:00
..
debugger_marshalls.cpp
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
debugger_marshalls.h
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
engine_debugger.cpp
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
engine_debugger.h
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
engine_profiler.cpp
…
engine_profiler.h
…
local_debugger.cpp
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
local_debugger.h
…
remote_debugger_peer.cpp
Replace some problematic uses of String::num to String::num_int64
2025-01-15 12:51:51 -05:00
remote_debugger_peer.h
…
remote_debugger.cpp
Translate main thread name in the editor instead of running project
2025-03-07 19:06:54 +08:00
remote_debugger.h
…
script_debugger.cpp
…
script_debugger.h
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1385ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API