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519fce94e97888d37efc11b44e6cc6cb01b51a3a
godot/scene/audio
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Juan Linietsky 7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
..
event_player.cpp
-Fixed bug with event player crashing, closes #3687
2016-02-20 21:00:08 -03:00
event_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
sample_player.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_room_params.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sound_room_params.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_player.cpp
tiny fix to loop restart (#4358)
2016-04-18 08:16:46 +02:00
stream_player.h
-make stream player and time restore state properly if removed, fixes #1949
2016-02-02 23:27:10 -03:00
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