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565bb3afcc207aea6608bb119e21c6833f1b87b3
godot/modules/gdscript
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Juan Linietsky 565bb3afcc Fix extends issue, closes #4026
2016-06-28 10:44:38 -03:00
..
config.py
Remove trailing spaces
2016-04-02 20:26:12 +02:00
gd_compiler.cpp
Fix extends issue, closes #4026
2016-06-28 10:44:38 -03:00
gd_compiler.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
gd_editor.cpp
Removed lots of prints
2016-06-18 18:01:06 -05:00
gd_function.cpp
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
gd_function.h
Some cleanup to GDScript
2016-05-31 22:33:43 -03:00
gd_functions.cpp
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
gd_functions.h
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
gd_parser.cpp
Properly report a valid error instead of reporting as a bug, closes #3841
2016-06-24 10:30:36 -03:00
gd_parser.h
…
gd_script.cpp
Fix extends issue, closes #4026
2016-06-28 10:44:38 -03:00
gd_script.h
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp
correctly parse floats in scientific notation
2016-06-18 13:20:45 +02:00
gd_tokenizer.h
…
register_types.cpp
-Fix crashes with thread_exit()
2016-06-26 10:54:45 -03:00
register_types.h
…
SCsub
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