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56730d0cb2e4fd06c0ef23c7e44d8e9e8e64edf0
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
History
landervr
56730d0cb2
Add specular occlusion from ambient light
...
Co-authored-by: guerro323 <
kaltobattle@gmail.com
>
2025-05-08 23:52:01 +02:00
..
render_forward_mobile.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
render_forward_mobile.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:31:03 -07:00
scene_shader_forward_mobile.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
scene_shader_forward_mobile.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
…