Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
5fca2bd4bc66b246eb331adef01e11858ba80e3c
godot/modules/gdscript
History
Juan Linietsky 5fca2bd4bc Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156
2016-01-13 08:27:14 -03:00
..
config.py
…
gd_compiler.cpp
Fixed bug with default arguments in gdscript, closes #2024
2016-01-03 21:11:11 -03:00
gd_compiler.h
…
gd_editor.cpp
…
gd_functions.cpp
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
gd_functions.h
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
gd_parser.cpp
PI is now a built-in constant, fixes #2134
2016-01-02 17:56:45 -03:00
gd_parser.h
…
gd_pretty_print.cpp
…
gd_pretty_print.h
…
gd_script.cpp
-Make Akien happy, fixes #3068
2016-01-10 23:13:02 -03:00
gd_script.h
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156
2016-01-13 08:27:14 -03:00
gd_tokenizer.cpp
Added missing onready token name
2016-01-07 18:59:37 +01:00
gd_tokenizer.h
PI is now a built-in constant, fixes #2134
2016-01-02 17:56:45 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 2699ms Template: 92ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API