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5fca2bd4bc66b246eb331adef01e11858ba80e3c
godot
/
modules
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gdscript
History
Juan Linietsky
5fca2bd4bc
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug
#3156
2016-01-13 08:27:14 -03:00
..
config.py
…
gd_compiler.cpp
Fixed bug with default arguments in gdscript,
closes
#2024
2016-01-03 21:11:11 -03:00
gd_compiler.h
…
gd_editor.cpp
…
gd_functions.cpp
Added var2bytes and bytes2var to convet any variable to bytes and back.
Closes
#2075
2016-01-02 21:07:03 -03:00
gd_functions.h
Added var2bytes and bytes2var to convet any variable to bytes and back.
Closes
#2075
2016-01-02 21:07:03 -03:00
gd_parser.cpp
PI is now a built-in constant,
fixes
#2134
2016-01-02 17:56:45 -03:00
gd_parser.h
…
gd_pretty_print.cpp
…
gd_pretty_print.h
…
gd_script.cpp
-Make Akien happy,
fixes
#3068
2016-01-10 23:13:02 -03:00
gd_script.h
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug
#3156
2016-01-13 08:27:14 -03:00
gd_tokenizer.cpp
Added missing onready token name
2016-01-07 18:59:37 +01:00
gd_tokenizer.h
PI is now a built-in constant,
fixes
#2134
2016-01-02 17:56:45 -03:00
register_types.cpp
…
register_types.h
…
SCsub
…