Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
69c95f4b4c128a22777af1e155bc24c7033decca
godot/modules/gdnative/pluginscript
History
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
..
pluginscript_instance.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_instance.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_language.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
pluginscript_language.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
pluginscript_loader.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
pluginscript_loader.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
pluginscript_script.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
pluginscript_script.h
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
Powered by Gitea Version: 1.24.1 Page: 853ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API