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6c5b031ba95e79eeb4f77dbe011077fe00370593
godot/modules/gdscript
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neikeq 6c5b031ba9 Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
..
config.py
…
gd_compiler.cpp
added ability to define signals in script
2015-06-24 13:29:45 -03:00
gd_compiler.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
gd_editor.cpp
more code completion improvements
2015-06-27 15:52:39 -03:00
gd_functions.cpp
-Added prints() function, fixes #1132, #1859
2015-05-09 18:09:58 -03:00
gd_functions.h
-Added prints() function, fixes #1132, #1859
2015-05-09 18:09:58 -03:00
gd_parser.cpp
improved get_node(), connect(), etc code completion.
2015-06-26 01:14:49 -03:00
gd_parser.h
improved get_node(), connect(), etc code completion.
2015-06-26 01:14:49 -03:00
gd_pretty_print.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
gd_pretty_print.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
gd_script.cpp
-some changes by okam
2015-06-30 11:28:43 -03:00
gd_script.h
error debugger
2015-08-04 09:47:32 -03:00
gd_tokenizer.cpp
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
gd_tokenizer.h
added ability to define signals in script
2015-06-24 13:29:45 -03:00
register_types.cpp
UDP Fixes
2014-11-13 00:53:12 -03:00
register_types.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
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