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79432b6592f51ab8a3b806afcf4ffce218be5841
godot
/
servers
/
rendering
History
Skyth
bfdf86370f
Check for pending clears in every RD texture function.
2025-11-27 17:26:26 +03:00
..
dummy
…
environment
…
renderer_rd
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
storage
…
instance_uniforms.cpp
…
instance_uniforms.h
…
multi_uma_buffer.h
…
renderer_canvas_cull.cpp
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renderer_canvas_cull.h
…
renderer_canvas_render.cpp
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renderer_canvas_render.h
…
renderer_compositor.cpp
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renderer_compositor.h
…
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
…
renderer_scene_cull.cpp
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renderer_scene_cull.h
…
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
…
renderer_viewport.cpp
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renderer_viewport.h
…
rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
…
rendering_device_commons.h
Fix
SHADER_UNIFORM_NAMES
2025-11-26 16:02:38 +01:00
rendering_device_driver.cpp
Move D3D12's automatic texture clears to RenderingDevice.
2025-11-25 09:34:38 -03:00
rendering_device_driver.h
Refactor rendering driver copy APIs to fix D3D12 issues.
2025-11-26 12:00:02 +03:00
rendering_device_graph.cpp
…
rendering_device_graph.h
…
rendering_device.compat.inc
…
rendering_device.cpp
Check for pending clears in every RD texture function.
2025-11-27 17:26:26 +03:00
rendering_device.h
Fix clear color being incorrect in
Environment
background with HDR 2D.
2025-11-26 16:11:57 -05:00
rendering_light_culler.cpp
…
rendering_light_culler.h
…
rendering_method.h
…
rendering_server_constants.h
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rendering_server_default.cpp
…
rendering_server_default.h
CommandQueueMT: Reduce lock contention in cases of single flusher
2025-11-21 11:11:30 +01:00
rendering_server_globals.h
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rendering_server.compat.inc
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rendering_server.cpp
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rendering_server.h
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rendering_shader_container.cpp
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rendering_shader_container.h
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rendering_shader_library.h
…
SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_include_db.cpp
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shader_include_db.h
…
shader_language.cpp
…
shader_language.h
…
shader_preprocessor.cpp
…
shader_preprocessor.h
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shader_types.cpp
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
…