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7f8bfd6ed17b9b4f3ae93deb506e250fba43e452
godot/platform/android/java
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Rémi Verschelde 7f8bfd6ed1 Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
..
app
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
gradle/wrapper
Update the gradle plugins
2020-10-28 23:59:33 -07:00
lib
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
2021-02-24 16:14:16 +01:00
nativeSrcsConfigs
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
2021-01-05 15:07:17 -08:00
build.gradle
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
gradle.properties
Update the gradle plugins
2020-10-28 23:59:33 -07:00
gradlew
Fix lint error/warning while building android template
2018-12-18 17:26:33 +09:00
gradlew.bat
Git: Explicitly list binary files as such to avoid EOL change
2019-05-25 10:43:48 +02:00
settings.gradle
Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support.
2020-10-29 00:01:14 -07:00
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