Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
8c1742c957a496a54bc98857cd9b8aed9910af14
godot/platform/linuxbsd/wayland
History
Summersay415 8c1742c957 Fix exclusive fullscreen on Wayland
2025-01-02 21:49:49 +07:00
..
dynwrappers
…
detect_prime_egl.cpp
EGL: Use EGL_EXT_platform_base whenever possible
2024-06-04 08:43:34 +02:00
detect_prime_egl.h
EGL: Use EGL_EXT_platform_base whenever possible
2024-06-04 08:43:34 +02:00
display_server_wayland.cpp
Embedding game process in editor
2024-12-18 17:52:42 -05:00
display_server_wayland.h
Embedding game process in editor
2024-12-18 17:52:42 -05:00
egl_manager_wayland_gles.cpp
Wayland: Add support for OpenGL ES driver
2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h
Wayland: Add support for OpenGL ES driver
2024-05-03 05:17:13 +02:00
egl_manager_wayland.cpp
…
egl_manager_wayland.h
…
key_mapping_xkb.cpp
…
key_mapping_xkb.h
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
rendering_context_driver_vulkan_wayland.cpp
Move Vulkan includes to a central godot_vulkan.h header
2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_wayland.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Wayland: Add support for xdg-foreign-unstable-v2
2024-12-10 01:29:46 +01:00
wayland_thread.cpp
Fix exclusive fullscreen on Wayland
2025-01-02 21:49:49 +07:00
wayland_thread.h
Implement window_start_drag on Windows and Linux.
2024-12-17 16:49:27 +02:00
Powered by Gitea Version: 1.24.1 Page: 1175ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API