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8c478dcec9abf91491ed952af6244bda5cb15703
godot/servers/audio
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Rémi Verschelde f1edd03d4c Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
..
effects
AudioEffectDistorion docs & inspector edits
2022-11-22 17:38:13 -08:00
audio_driver_dummy.cpp
Make audio thread control flags safe
2022-08-19 13:28:10 +02:00
audio_driver_dummy.h
Make audio thread control flags safe
2022-08-19 13:28:10 +02:00
audio_effect.cpp
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
audio_effect.h
Rename all gdnative occurences to gdextension
2022-12-12 11:04:57 +01:00
audio_filter_sw.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
audio_filter_sw.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
audio_rb_resampler.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_stream.cpp
Remove warning when playing random no-repeat sound with only 1 sound in pool
2022-12-09 23:06:51 +01:00
audio_stream.h
Rename all gdnative occurences to gdextension
2022-12-12 11:04:57 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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