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97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b
godot
/
platform
/
linuxbsd
/
wayland
History
Riteo
3e0632cbd2
Wayland: scale relative pointer motion
...
Oops, forgot to do that. Motion-dependent stuff should now work properly when using scaled displays.
2024-07-07 08:39:53 +02:00
..
dynwrappers
…
detect_prime_egl.cpp
EGL: Use EGL_EXT_platform_base whenever possible
2024-06-04 08:43:34 +02:00
detect_prime_egl.h
EGL: Use EGL_EXT_platform_base whenever possible
2024-06-04 08:43:34 +02:00
display_server_wayland.cpp
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
display_server_wayland.h
Wayland: minimize surface commits and limit them to the main thread
2024-06-28 01:47:25 +02:00
egl_manager_wayland_gles.cpp
Wayland: Add support for OpenGL ES driver
2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h
Wayland: Add support for OpenGL ES driver
2024-05-03 05:17:13 +02:00
egl_manager_wayland.cpp
…
egl_manager_wayland.h
…
key_mapping_xkb.cpp
…
key_mapping_xkb.h
…
rendering_context_driver_vulkan_wayland.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
[Wayland] Implement IME support.
2024-06-11 12:24:54 +03:00
wayland_thread.cpp
Wayland: scale relative pointer motion
2024-07-07 08:39:53 +02:00
wayland_thread.h
Wayland: minimize surface commits and limit them to the main thread
2024-06-28 01:47:25 +02:00