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9dd6c4dbac70b28e8156255c3a2b78722772b036
godot/servers/rendering/renderer_rd/effects
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blaqjack d650ac8a96 TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
..
bokeh_dof.cpp
…
bokeh_dof.h
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copy_effects.cpp
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
copy_effects.h
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
debug_effects.cpp
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debug_effects.h
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fsr2.cpp
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fsr2.h
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fsr.cpp
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fsr.h
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luminance.cpp
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luminance.h
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metal_fx.h
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metal_fx.mm
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motion_vectors_store.cpp
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motion_vectors_store.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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roughness_limiter.h
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SCsub
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smaa.cpp
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
smaa.h
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
sort_effects.cpp
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sort_effects.h
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spatial_upscaler.h
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ss_effects.cpp
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
2025-11-13 16:38:54 +03:00
ss_effects.h
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taa.cpp
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
taa.h
TAA adjustment to reduce ghosting
2025-11-18 12:24:09 +01:00
tone_mapper.cpp
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
tone_mapper.h
Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-10-31 18:35:39 -07:00
vrs.cpp
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vrs.h
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