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9fcd38fc70090d2f5eabb2f7effe6a28fa433e9c
godot/modules/gdscript
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George Marques 9fcd38fc70 GDScript: validate instance before accessing it on error
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.

Fix #29623
2019-11-01 14:41:52 -03:00
..
doc_classes
…
editor
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icons
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language_server
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config.py
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gdscript_compiler.cpp
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gdscript_compiler.h
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gdscript_editor.cpp
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gdscript_function.cpp
GDScript: validate instance before accessing it on error
2019-11-01 14:41:52 -03:00
gdscript_function.h
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gdscript_functions.cpp
Provide and print error messages for JSON parsing
2019-10-31 13:15:44 +02:00
gdscript_functions.h
…
gdscript_parser.cpp
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
2019-10-25 23:16:04 +02:00
gdscript_parser.h
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 14:54:57 +03:00
gdscript_tokenizer.cpp
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
2019-10-25 23:16:04 +02:00
gdscript_tokenizer.h
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 14:54:57 +03:00
gdscript.cpp
GDScript: Avoid editor crashes when there's cyclic inheritance
2019-11-01 12:00:20 -03:00
gdscript.h
…
register_types.cpp
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register_types.h
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SCsub
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