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a6b869988f4427fe2eb746f3f3776697258f3dd5
godot/modules/gdnative/pluginscript
History
Marcel Admiraal 5b937d493f Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
pluginscript_instance.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_instance.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_language.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
pluginscript_language.h
Merge pull request #44190 from touilleMan/constify-ScriptLanguage.can_inherit_from_file
2020-12-08 13:59:46 +01:00
pluginscript_loader.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
pluginscript_loader.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
pluginscript_script.cpp
Add PluginScript support for global class naming/icon path
2020-12-08 13:17:22 +01:00
pluginscript_script.h
Add PluginScript support for global class naming/icon path
2020-12-08 13:17:22 +01:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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