Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ba66c478c0cd0f279366cc7fa6d263812ef20587
godot/core/string
History
Thaddeus Crews ba66c478c0 Merge pull request #100041 from Ivorforce/optimize-string-similarity
Optimize String.similarity by avoiding allocation for bigrams.
2024-12-10 14:16:00 -06:00
..
char_range.inc
…
char_utils.h
…
fuzzy_search.cpp
…
fuzzy_search.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
Optimize StringBuilder append for static strings, and as_string().
2024-12-08 16:39:25 +01:00
string_builder.h
Optimize StringBuilder append for static strings, and as_string().
2024-12-08 16:39:25 +01:00
string_name.cpp
…
string_name.h
…
translation_domain.cpp
…
translation_domain.h
…
translation_po.cpp
…
translation_po.h
…
translation_server.compat.inc
…
translation_server.cpp
…
translation_server.h
…
translation.cpp
…
translation.h
…
ucaps.h
…
ustring.cpp
Merge pull request #100041 from Ivorforce/optimize-string-similarity
2024-12-10 14:16:00 -06:00
ustring.h
Optimize String construction from statically known strings allowing strlen to be evaluated at compile time, where possible.
2024-12-09 21:47:28 +01:00
Powered by Gitea Version: 1.24.1 Page: 3713ms Template: 34ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API