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ba66c478c0cd0f279366cc7fa6d263812ef20587
godot
/
core
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string
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Thaddeus Crews
ba66c478c0
Merge pull request
#100041
from Ivorforce/optimize-string-similarity
...
Optimize String.similarity by avoiding allocation for bigrams.
2024-12-10 14:16:00 -06:00
..
char_range.inc
…
char_utils.h
…
fuzzy_search.cpp
…
fuzzy_search.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
Optimize StringBuilder append for static strings, and as_string().
2024-12-08 16:39:25 +01:00
string_builder.h
Optimize StringBuilder append for static strings, and as_string().
2024-12-08 16:39:25 +01:00
string_name.cpp
…
string_name.h
…
translation_domain.cpp
…
translation_domain.h
…
translation_po.cpp
…
translation_po.h
…
translation_server.compat.inc
…
translation_server.cpp
…
translation_server.h
…
translation.cpp
…
translation.h
…
ucaps.h
…
ustring.cpp
Merge pull request
#100041
from Ivorforce/optimize-string-similarity
2024-12-10 14:16:00 -06:00
ustring.h
Optimize String construction from statically known strings allowing
strlen
to be evaluated at compile time, where possible.
2024-12-09 21:47:28 +01:00