Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bbada82f8088e18b663f087484fcbb662dd76a5a
godot/modules/gdscript
History
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
..
config.py
…
gd_compiler.cpp
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_compiler.h
…
gd_editor.cpp
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
gd_function.cpp
Adds completed signal to GDFunctionState
2017-06-23 02:29:23 +02:00
gd_function.h
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:55:59 +02:00
gd_functions.cpp
…
gd_functions.h
…
gd_parser.cpp
Reimplement for..in range() so that it always results in ints
2017-06-22 20:41:52 +03:00
gd_parser.h
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_script.cpp
-Reorganized all properties of project settings (Sorry, Again).
2017-07-17 22:18:58 -03:00
gd_script.h
Better user expirence with external text editors.
2017-06-27 12:55:16 +08:00
gd_tokenizer.cpp
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
gd_tokenizer.h
GDScript: Use "is" keyword for type checking.
2017-05-27 10:59:59 +02:00
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1605ms Template: 44ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API