This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
beaff2f5cb54cbad4ad072ff124553f08bc6444d
godot
/
platform
/
linuxbsd
/
x11
History
Riteo
beaff2f5cb
Move xkbcommon dynamic loading code into generic linuxbsd folder
...
Since Wayland uses it too, it only makes sense to have it in the parent directory of both.
2023-01-25 03:28:13 +01:00
..
dynwrappers
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
detect_prime_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
detect_prime_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
display_server_x11.cpp
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
display_server_x11.h
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
gl_manager_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gl_manager_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
key_mapping_x11.cpp
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
key_mapping_x11.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
SCsub
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
vulkan_context_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
vulkan_context_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00