Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
beaff2f5cb54cbad4ad072ff124553f08bc6444d
godot/platform/linuxbsd/x11
History
Riteo beaff2f5cb Move xkbcommon dynamic loading code into generic linuxbsd folder
Since Wayland uses it too, it only makes sense to have it in the parent
directory of both.
2023-01-25 03:28:13 +01:00
..
dynwrappers
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
detect_prime_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
detect_prime_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
display_server_x11.cpp
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
display_server_x11.h
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
gl_manager_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gl_manager_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
key_mapping_x11.cpp
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
key_mapping_x11.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
SCsub
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 03:28:13 +01:00
vulkan_context_x11.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
vulkan_context_x11.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
Powered by Gitea Version: 1.24.1 Page: 154ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API