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c3ea4ea9b76d1bacde83f7b70af4638cf2ff41a2
godot
/
modules
/
visual_script
History
Haoyu Qiu
7a9c337dfe
Makes more strings in editor translatable
...
* File type names in file dialogs * Layout option names * Visual shader editor UI
2019-12-16 16:41:07 +08:00
..
doc_classes
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
icons
…
config.py
doc: Sync classref with current source
2019-09-27 22:16:42 +02:00
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
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visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Makes more strings in editor translatable
2019-12-16 16:41:07 +08:00
visual_script_editor.h
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
visual_script_expression.cpp
…
visual_script_expression.h
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visual_script_flow_control.cpp
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visual_script_flow_control.h
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visual_script_func_nodes.cpp
Make VisualScript check inheritance for port info
2019-10-09 01:47:05 -04:00
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
visual_script_nodes.h
…
visual_script_property_selector.cpp
Remove dependency on the editor directory being in the build's include path.
2019-10-10 08:57:00 +02:00
visual_script_property_selector.h
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
visual_script_yield_nodes.cpp
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visual_script_yield_nodes.h
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visual_script.cpp
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
visual_script.h
…