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c8fed1e1d006a018d7f28593fe987e024bc48171
godot/core/object
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Dynamic-Pistol c8fed1e1d0 Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
..
callable_method_pointer.cpp
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callable_method_pointer.h
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class_db.cpp
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
class_db.h
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make_virtuals.py
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
message_queue.cpp
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message_queue.h
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method_bind.cpp
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method_bind.h
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object_id.h
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object.cpp
Add thread safety to Object signals
2025-04-16 17:14:44 +02:00
object.h
Add PROPERTY_HINT_INPUT_NAME
2025-04-23 22:23:44 +02:00
ref_counted.cpp
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ref_counted.h
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script_instance.cpp
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script_instance.h
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script_language_extension.cpp
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script_language_extension.h
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script_language.cpp
Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
2025-04-10 21:22:21 +02:00
script_language.h
Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
2025-04-10 21:22:21 +02:00
SCsub
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undo_redo.cpp
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undo_redo.h
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worker_thread_pool.cpp
Merge pull request #105138 from stuartcarnie/fix_hangs
2025-04-14 19:39:47 -05:00
worker_thread_pool.h
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