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ca0feabbb08daf28606a37e8a46295b7e7fdcaf3
godot/core/string
History
bendn ca0feabbb0 add hex_decode() to String
2023-04-05 19:44:00 +07:00
..
char_range.inc
…
char_utils.h
…
locales.h
…
node_path.cpp
Remove unused has_slashes from NodePath
2023-02-01 11:32:39 -06:00
node_path.h
Remove unused has_slashes from NodePath
2023-02-01 11:32:39 -06:00
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
StringName: fix returning dangling data from char constructor.
2023-02-06 07:16:55 -08:00
string_name.h
…
translation_po.cpp
Don't warn when using TTRN() in a language without plurals
2023-02-11 13:21:57 +08:00
translation_po.h
…
translation.cpp
Improve layout direction/locale automatic selection.
2023-02-22 08:37:14 +02:00
translation.h
Prepare for moving editor and classref translations to godot-editor-l10n repo
2023-02-07 14:20:40 +01:00
ucaps.h
…
ustring.cpp
add hex_decode() to String
2023-04-05 19:44:00 +07:00
ustring.h
add hex_decode() to String
2023-04-05 19:44:00 +07:00
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