Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d3cc9c0bf191491ea3beaa47c7ba46dcd0af38e2
godot/modules/gdscript/editor
History
jude-lafitteIII d3cc9c0bf1 Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript
2019-04-25 13:44:27 +01:00
..
gdscript_highlighter.cpp
Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript
2019-04-25 13:44:27 +01:00
gdscript_highlighter.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
Powered by Gitea Version: 1.24.1 Page: 1423ms Template: 90ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API