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godot/modules
William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync
Previously the bounding boxes and triangles were maintained in two separate
arrays (Vectors). As the triangle vector was sorted and the bounding-box array
was not , the order of both arrays differed. This meant that the index in one
was different than the other, which caused lookup issues.

To prevent this, the bounding-box is now part of the triangle structure so that
there is a single structure that cannot become out-of-sync anymore.
2021-09-11 14:02:37 +02:00
..
2021-08-13 00:27:38 -05:00
2021-09-10 08:39:17 -07:00
2021-08-29 14:57:16 +10:00