Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e2b66cacf78ae39b94df748e9740b98a1f011e77
godot/modules/gridmap
History
Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
..
doc_classes
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
icons
Add support for creating editor icons per module
2019-06-28 23:42:26 +03:00
config.py
…
grid_map_editor_plugin.cpp
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
2020-03-01 23:00:42 +01:00
grid_map_editor_plugin.h
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
grid_map.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
grid_map.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
Powered by Gitea Version: 1.24.1 Page: 2115ms Template: 216ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API