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e92d55bbf417aa9f4592a863cb5b2c7ba0740e21
godot
/
servers
/
rendering
/
renderer_rd
History
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
..
effects
…
environment
…
forward_clustered
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
forward_mobile
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
shaders
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
spirv-reflect
…
storage_rd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…