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ea0337909ce562e4ef0eaed1fc29c2940ebdecaf
godot/scene
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bruvzg 2e01a0d7a3 [RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
..
2d
Add array element type to _get_polygons and _get_outlines
2022-02-08 21:15:25 +01:00
3d
Fix typos with codespell
2022-02-10 12:30:19 +01:00
animation
String: Add contains().
2022-02-04 01:28:02 +05:45
audio
…
debugger
[Debugger] Move most profilers to ServersDebugger.
2022-02-06 17:36:48 +01:00
gui
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
main
Fix crash calling _activate() on ShaderGlobalsOverride out of tree
2022-02-10 18:22:20 +01:00
multiplayer
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
2022-02-09 23:38:16 +01:00
resources
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Improvements and fixes to occluders
2022-02-07 13:04:51 +01:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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