Commit Graph

60645 Commits

Author SHA1 Message Date
d1de00a2c8 Fix crash when previewing a scene with a mesh as the root node 2024-01-31 06:26:24 -06:00
f8a039e9b5 Merge pull request #84745 from lawnjelly/lightcull
Shadow volume culling and tighter shadow caster culling
2024-01-31 11:13:19 +01:00
cb0d450b7d Merge pull request #87775 from clayjohn/GLTF-export-ra-rg
Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-31 10:57:17 +01:00
099401563c Merge pull request #87772 from TokageItLab/fix-cubic-animation-time
Fix cubic interpolation wrong argument for the time
2024-01-31 10:56:53 +01:00
a3d50f7714 Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
7de88873a6 Merge pull request #87765 from Riteo/wayland-skip-no-scanner
Wayland: Disable backend at build-time if wayland-scanner is missing
2024-01-31 10:56:06 +01:00
3939a881f0 Merge pull request #87755 from KoBeWi/tidy_for_no_reason
Some editor code cleanup
2024-01-31 10:55:43 +01:00
6287d7ce70 Merge pull request #87720 from fire/llvm-mingw-qitabent
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
1c916c3d5b Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions
OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension
2024-01-31 10:54:55 +01:00
ad8b136a31 Merge pull request #87436 from Mickeon/doc-peeves-Timer-s-out
Tweak Timer documentation
2024-01-31 10:54:30 +01:00
51f71749a3 Merge pull request #87389 from scgm0/file_access_1
Explicitly initialize all of `FileAccess::create_func[ACCESS_MAX]`
2024-01-31 10:54:06 +01:00
eb105b9ae9 Merge pull request #87372 from Mickeon/documentation-SkeletonProfileHumanoid-bone-list
Document bone list for SkeletonProfileHumanoid
2024-01-31 10:53:43 +01:00
04f7014bd1 Merge pull request #86690 from Calinou/editor-fov-clarify-vertical
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 10:53:18 +01:00
2dae53c316 Explicitly initialize all of FileAccess::create_func[ACCESS_MAX] 2024-01-31 10:46:14 +01:00
22421e134b Tweak Timer documentation 2024-01-31 09:40:05 +01:00
4f41b94943 Remove workaround in GLTF exporter that double converts ra textures to rg 2024-01-30 23:22:20 -08:00
a5dffe7804 Fix cubic interpolation wrong argument for the time 2024-01-31 14:02:42 +09:00
f711b4f01f Avoid non-constant-expression cannot be narrowed on Windows mingw.
Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
87d97fe7d8 Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off 2024-01-30 22:31:52 -05:00
c3d6cc57be Wayland: disable backend at build-time if wayland-scanner is missing
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
253ad63005 Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
4ad74a5663 Some editor code cleanup 2024-01-30 21:33:31 +01:00
313f623b9d Merge pull request #87738 from akien-mga/mbedtls-2.28.7
mbedtls: Update to upstream version 2.28.7
2024-01-30 19:35:09 +01:00
0cce6eb150 Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
f923b58f88 Correctly handle failures to open a project 2024-01-30 17:52:31 +01:00
28e8a4c0ee Replace empty list dialog with an integrated panel 2024-01-30 17:52:25 +01:00
068c0d2699 Implement a quick settings dialog for the project manager
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
bac037b1e0 Improve the project manager UI 2024-01-30 17:52:01 +01:00
cae7599498 Merge pull request #87741 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2024-01-30 17:48:22 +01:00
aff437e623 Merge pull request #87734 from bruvzg/raw_str_d3d
Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
07df0a7ae5 Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
3dfedd69ea Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
736696b533 Merge pull request #87679 from raulsntos/dotnet/remove-unused
C#: Remove unused code
2024-01-30 17:48:07 +01:00
ba6ecf3e06 Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky
Mention and deprecate InputEventJoypadButton's pressure
2024-01-30 17:48:02 +01:00
926a7dffd6 Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name
GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-30 17:47:58 +01:00
f390b86acd Merge pull request #87194 from kitbdev/tab-deselect
Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
9572cf5ab2 Merge pull request #86823 from dalexeev/gds-utility-func-as-callable
GDScript: Allow utility functions to be used as `Callable`
2024-01-30 17:47:50 +01:00
1f027f9aef Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2
GDScript: Fix POT generator skips some nodes (part 2)
2024-01-30 17:47:44 +01:00
6a126b0934 Merge pull request #86180 from Riteo/wayland-squashed
Add Wayland support (squashed review edition)
2024-01-30 17:47:38 +01:00
a8cfd1436a Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
2edfdace76 Merge pull request #83220 from dalexeev/gds-highlight-code-regions
GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
7496f99060 Create a MainScreenButton theme variation
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
10445d80d8 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
dec635119e mbedtls: Update to upstream version 2.28.7 2024-01-30 14:09:13 +01:00
ffdf8084c0 Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +02:00
4577dfdb67 Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
52aa5668fe Fix AudioStreamPlayer3D autoplay and internal notifications 2024-01-30 00:56:12 -06:00
25c0c95960 Mention and deprecate InputEventJoypadButton's pressure 2024-01-29 23:38:36 +01:00