ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
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Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
e7c31d711e
Merge pull request #23788 from vnen/gdscript-builtin-is
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Allow primitives to be compared to Object types with `is`
2018-11-18 11:21:50 +01:00
4340580e74
Merge pull request #23787 from marcelofg55/pulse_uneven_fix
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Fix distorted sound with PulseAudio and uneven channels
2018-11-18 10:53:24 +01:00
adc0752da7
Merge pull request #23771 from Faless/fix_release_export
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Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
80dab2bb26
Merge pull request #23777 from workless/23772_second_parameter_input_action_press
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Fixed the default value and documentation for Input.action_press() from commit 8c45282
2018-11-18 10:22:05 +01:00
f8e0051420
Removed unnecessary assignments
2018-11-17 20:40:55 -05:00
3d2d04afd4
Check for valid values when checking for class members
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- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
0bc953d83b
Allow primitives to be compared to Object types with is
2018-11-17 22:41:08 -02:00
dbf7cad04f
Fix distorted sound with PulseAudio and uneven channels
2018-11-17 21:16:06 -03:00
b98263013a
Fixed the default value for Input.action_press() from commit 8c45282
2018-11-17 20:45:24 +00:00
c449512318
Always initialize VariantCall return_type.
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The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00
9eb4b6d91a
Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items
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Fixes drag and drog of image files on scaled nodes
2018-11-17 17:20:50 +01:00
3c62a584eb
Merge pull request #23767 from marcelofg55/fix_is_playing
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Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 17:19:21 +01:00
563356109b
Fixup to previous commit, missed one occurrence
2018-11-17 16:24:34 +01:00
efd4228892
EditorSettings: Rename invert_y-axis to invert_y_axis for consistency
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No other option uses a dash in its identifier.
2018-11-17 16:19:02 +01:00
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
016f7bd8f8
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
0afdc5c559
Avoid duplicate visility changed notification, fixes #18160
2018-11-16 19:47:13 -03:00
6ed1be9637
Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent
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Adding mikkt tangent support to CSG objects
2018-11-16 23:24:52 +01:00
f141f747de
Fix Squish decompression, closes #18109
2018-11-16 19:12:00 -03:00
9e85d17241
Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027 .
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Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00
8aa38c9ad8
Fix shader bug likely introduced recently.
2018-11-16 14:30:34 -03:00
3331ececc4
Do not allow controls in ignore mouse to get focus via their children, fixes #17955
2018-11-16 13:47:21 -03:00
0807e4f348
Merge pull request #23746 from DrNochi/bug/issue-#23332
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Prevent "Property not found: ..." warning when creating/importing a project
2018-11-16 17:26:55 +01:00
3863faf05b
Merge pull request #23745 from ibrahn/fix-bullet-mainshape-ub
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Fix some undefined behaviour in Bullet module.
2018-11-16 17:22:55 +01:00
60f2e94c08
Fixes drag and drog of image files on scaled nodes
2018-11-16 16:55:28 +01:00
e77afb8507
Ensure environment radiance is not used on refprobe interiors, fixes #17868
2018-11-16 11:46:21 -03:00
911d3a4586
Check if setting exists to prevent warning
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Fixes #23332
2018-11-16 15:26:55 +01:00
5d00407388
Merge pull request #23685 from Kanabenki/add-store-csv-line
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Add store_csv_line method for File
2018-11-16 15:21:57 +01:00
d1550215b0
Fix some undefined behaviour in Bullet module.
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Nulling mainShape when it's deleted to avoid double free.
Initialising vector in inertia calculation to work around bug in bullet.
2018-11-16 14:20:09 +00:00
193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
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Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
2d7fe9b298
Merge pull request #23735 from pshe94/master
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Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 15:15:23 +01:00
bb9127a78b
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
2018-11-16 10:52:31 -03:00
256bbd3561
Corrected some points discussed in #17491
2018-11-16 10:07:26 -03:00
caf14e77db
Adding mikkt tangent support to CSG objects
2018-11-17 00:07:18 +11:00
40e4f5bef4
Proxies were being mishandled, leading to the now fixed #17651
2018-11-16 09:33:33 -03:00
8306d60e85
Get rid of gridmap error due to not yet valid cursor instance, fixes #17546
2018-11-16 09:10:44 -03:00
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
48166a9f3c
Add store_csv_line method for File
2018-11-16 11:09:05 +01:00
554b3f77c7
Use VScrollBar when calculating horiz. offset in ScrollContainer
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Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
2018-11-16 02:47:43 +01:00
5dac6ef486
Fix CanvasLayer trying to re-stack while out of tree
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Fixes #23718 .
2018-11-16 01:01:17 +01:00
26d33d1c6e
ViewportContainer was not passing unhandled input. Pass it, fixes #17326
2018-11-15 17:29:55 -03:00
80a90ca824
-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
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-Add ability for viewports to set input events as handled locally
2018-11-15 13:56:57 -03:00
89a8f930d4
Merge pull request #23716 from JFonS/fix_2d_particles_scale
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Fix Particles2D animation regression from #23702
2018-11-15 16:29:58 +01:00
14cf450b0d
Merge pull request #23726 from ibrahn/fix-regex-double-free
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Assign pointer null in RegEx::clear to avoid double free on destruction.
2018-11-15 15:17:11 +01:00
f8a1c77fcf
Assign pointer null in RegEx::clear to avoid double free on destruction.
2018-11-15 13:36:40 +00:00
35aa3301d7
Merge pull request #23724 from ttencate/get_total_character_count_23720
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Fix return value of get_total_character_count
2018-11-15 13:08:15 +01:00
922f2d613f
Fix return value of get_total_character_count
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Also document that it only counts visible characters.
Fixes #23720
2018-11-15 12:34:08 +01:00
1267f92740
Fix Particles2D animation regression from #23702
2018-11-15 09:22:11 +01:00