fda3acd94d
Merge pull request #73070 from winterpixelgames/bugfix/linebuilder_box_uvs_3.x
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[3.x] Fix Line2D UVs when using BOX end cap mode
2023-02-12 18:35:53 +00:00
70316aab91
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:45:31 -05:00
7722461dc5
Merge pull request #72496 from m4gr3d/implement_file_provider_3x
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[3.x] Implement file provider capabilities
2023-02-01 13:06:55 +01:00
617f5c5580
Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
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[3.x] Warn users about unsafe usage of `InputEvent`
2023-02-01 13:06:32 +01:00
44656e8328
Merge pull request #72386 from smix8/navigation_config_warnings_3.x
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Fix navigation related nodes not propagating parent class config warnings
2023-02-01 13:06:06 +01:00
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
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Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
b04c9a71f4
Implement file provider capabilities
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
9cd84224bd
Warn users about unsafe usage of InputEvent
2023-01-31 14:41:27 +01:00
b5213cceac
Fix navigation related nodes not propagating parent class config warnings
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Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
9b0f0a7136
Merge pull request #72110 from m4gr3d/implement_godot_editor_3_kill_process
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[3.x] Provide a delegate implementation for the `killProcess` logic on Android
2023-01-26 13:21:55 +01:00
768e998b7a
Merge pull request #71966 from lawnjelly/occluder_portal_index_docs
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Improve error messages and classref for occluders and portals
2023-01-26 13:21:52 +01:00
a8c829cd91
Merge pull request #71880 from dsnopek/webxr-godot3-world-scale
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Correctly apply world_scale in WebXR (Godot 3.x)
2023-01-26 13:21:47 +01:00
48a55ffad3
Provide a delegate implementation for the killProcess logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
71654485b8
Merge pull request #71969 from m4gr3d/update_godot_editor_label_3x
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Update the Godot Android Editor name from `Godot Editor` to `Godot Editor 3`
2023-01-25 09:15:13 -08:00
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
e59752bcb7
Update the Godot Android Editor name from Godot Editor to Godot Editor 3
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Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
82be475a85
Correctly apply world_scale in WebXR
2023-01-23 17:27:44 -06:00
5a7997c794
Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
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[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
627d688c80
Merge pull request #71699 from jordo/PR-windows-heap-overflow-fix
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Windows: Fix heap overflow setting native icon
2023-01-23 22:24:01 +01:00
93c76825ce
Merge pull request #64329 from jordo/fix/control-theme-cache
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[3.x] Add theme item cache to `Control`
2023-01-23 22:23:33 +01:00
1647f4d85e
Add dumb theme item cache to Control
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(cherry picked from commit 9f88300007 )
Co-authored-by: Jordan Schidlowsky <jordanschidlowsky@gmail.com >
2023-01-23 10:31:17 -06:00
86945ffc78
Windows: Fix heap overflow setting native icon
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Fixes #71697 .
2023-01-23 10:25:44 -06:00
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
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Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
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[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
d4da275969
Merge pull request #69367 from dogboydog/3.x_csharp_build_exit_code
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3.x Exit editor with non-zero return code if --build-solutions fails
2023-01-23 17:03:50 +01:00
646a2d9d94
Document Environment's background_energy property affecting lighting
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Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00
48aedb239e
Update the logic to calculate the screen scale on Android
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Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
6a5992c9f1
PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
f747967444
i18n: Sync classref translations with Weblate (3.5 branch)
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(cherry picked from commit c9ae52f32e )
2023-01-20 12:31:09 +01:00
6a45e56e5c
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit b06d93aec6 )
2023-01-20 12:31:04 +01:00
52919ff352
Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
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(cherry picked from commit 0116d50fdd )
2023-01-20 12:16:31 +01:00
04225415c3
Document image size restrictions for custom mouse cursors in HTML5
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(cherry picked from commit 296b8f299a )
2023-01-20 12:15:07 +01:00
8b9b488a62
Merge pull request #71722 from akien-mga/3.x-macos-sprintf
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macOS: Fix sprintf deprecation warning
2023-01-20 12:13:03 +01:00
161134e969
Merge pull request #71672 from RandomShaper/compat_hooks_3.x
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[3.x] Let make_rst.py be forward compatible with 4.0's
2023-01-20 12:12:58 +01:00
606101cacd
Merge pull request #70555 from stmSi/3.x-suggest-filename-save-branch-remote-tree
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[3.x] suggest filename save branch remote tree
2023-01-20 12:12:51 +01:00
6088a4802c
Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing
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[3.x] Fixed: `Save Branch as Scene` not working in Remote Tree without Pausing
2023-01-20 12:12:46 +01:00
f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
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Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
a297a69ac8
macOS: Fix sprintf deprecation warning
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2023-01-20 11:18:40 +01:00
373e545f55
Let make_rst.py be forward compatible with 4.0's
2023-01-19 13:34:21 +01:00
a0ddc595a6
Merge pull request #71510 from lawnjelly/gles2_oct_unpack
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GLES2 fix octahedral half float unpacking
2023-01-17 10:55:37 +01:00
d4f66544ce
Merge pull request #71146 from dalexeev/3.x-fix-sprite-frames-doc
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[3.x] Fix wrong `SpriteFrames` docs
2023-01-16 22:22:02 +01:00
c6a428b3d6
GLES2 fix octahedral half float unpacking
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The strides in _unpack_half_floats() were incorrectly calculated in the case where octahedral normals and tangents were in use.
2023-01-16 11:55:06 +00:00
badcfa2523
Expose OS.read_string_from_stdin() to the scripting API
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This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
e09d4d255e
Add independent spinbox arrow step precision
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Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
7d6db300d2
Merge pull request #71358 from Calinou/csharp-editor-settings-require-restart
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Mark C# editor settings to require a restart to be effective
2023-01-14 00:41:59 +01:00
031401fe09
Merge pull request #71320 from timothyqiu/collision-shape-aabb
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[3.x] Make CollisionShape selection box use shape AABB
2023-01-14 00:41:12 +01:00
a93d651293
Mark C# editor settings to require a restart to be effective
2023-01-13 22:42:13 +01:00
d16a1c7579
Make CollisionShape selection box use shape AABB
2023-01-13 18:19:26 +08:00