6059cf2594
Expose various color themes for Button
2022-10-12 18:19:52 -03:00
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
1d3de163dc
Add alignment options to icons on buttons.
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They can now be centered and right-aligned.
Co-authored-by: jitspoe <jitspoe@yahoo.com >
2022-02-07 21:29:37 +01:00
ebd8101546
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 22:48:17 +03:00
70d25bbfbb
Mention how to add margins to Button's icon
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(cherry picked from commit 2341c7bbd9 )
2021-11-17 15:56:23 +01:00
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
7fe0dab69b
Add focus font color to Button and derivatives
2021-10-26 17:40:51 +03:00
fcbe5a3fde
Add theme item descriptions to the online documentation
2021-08-06 18:20:51 +03:00
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
e5d0889c49
Document that Button doesn't interpret touch input (= no multitouch)
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TouchScreenButton should be used for gameplay actions instead.
(cherry picked from commit f6087d3f2b )
2021-02-22 10:16:06 +01:00
069ed4ec63
Link to demos from within the class reference
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(cherry picked from commit 439be614f4 )
2020-10-19 16:10:01 +02:00
c33373b80a
Reference the BaseButton class explicitly in button class documentations
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
(cherry picked from commit 038baede5a )
2020-09-24 14:43:12 +02:00
7c728f0ee4
Add an example for creating a button in the Button class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3798 .
(cherry picked from commit 8836c7203b )
2020-07-31 13:08:24 +02:00
21dd35b611
Document theme_items of multiple classes
2020-01-27 02:15:37 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
9b09daa8c5
Add feature to Button to make its icon expand/shrink with the button's size
2019-08-29 11:25:00 -03:00
da5195fc92
Fix wrong offset in Button when alignment is set to left
2019-08-28 23:12:22 -03:00
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00