4bc1ea0ac4
Fix typo in CollisionObject documentation
2022-09-20 08:55:18 +08:00
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
27fc50d54a
Fix input_ray_pickable documentation for CollisionObject3D
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(cherry picked from commit ba7d3f8331 )
2022-01-19 16:04:16 +01:00
3ac2999f22
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 17:22:47 +01:00
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
f5836b40d4
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5 )
2021-08-03 10:20:19 +02:00
f20ace5cd2
Fix typo in CollisionObject documentation
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(cherry picked from commit f8374b021e )
2021-07-26 13:31:19 +02:00
fd982ecd15
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 09:50:47 +01:00
8766769fd4
Move collision layer and mask into CollisionObject.
2021-05-08 11:40:57 +01:00
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
b9aa13e591
doc: Remove hardcoded default values from descriptions
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They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
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EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
d80bc5cbba
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
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Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
1dc8e7c05f
Improve ClassDB information for some some signal parameters
2018-09-01 18:05:51 +08:00
29f2571662
update class docs
2018-08-31 22:35:15 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
a9c9499c73
[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)
2017-12-07 22:12:01 -06:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
b302084395
makerst: Fix rst-ization of members and escaping of [Class]s
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Fixes #11517 .
2017-10-21 12:33:52 +02:00
29f37120dd
[DOCS] Update CollisionObject/CollisionObject2D class ref
2017-09-23 19:58:48 -07:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00