Commit Graph

231 Commits

Author SHA1 Message Date
1426cd3b3a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
e771804e78 Fix some Clang -Wunused-but-set-variable warnings 2022-12-21 12:15:52 +01:00
7f0b3bc2a0 Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.

(cherry picked from commit 9bb05de89f)
2022-12-01 09:50:51 +08:00
9a340a2868 Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.

(cherry picked from commit f21f75eb6f)
2022-11-30 15:34:27 +01:00
c875f23750 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:13:03 -07:00
4dd3e95377 Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:13:56 +02:00
875a0dba5a AssetLib: Only notify when unavailable in verbose mode
(cherry picked from commit dc86bce306)
2022-07-08 16:42:03 +02:00
ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
77a9f3d4d8 Make asset library's column count dynamic
(cherry picked from commit d65eb592b0)
2022-07-03 03:26:12 +02:00
3000d8d140 Merge pull request #59576 from techiepriyansh/fix-multiple-instances-3.x 2022-07-03 00:22:15 +02:00
03e84abfa5 Fix empty space after project sort options 2022-06-04 00:20:09 +08:00
78c54043ce HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.

(cherry picked from commit 42b48496de)
2022-05-25 14:51:43 +02:00
1b297eb047 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.

(cherry picked from commit 6f5be1f1f0)
2022-05-25 14:07:33 +02:00
13284f3a7b Swap the filter and order fields in the project manager
This matches 4.0 project manager presentation, with filter appearing
on the left and order on the right.
2022-05-21 09:50:06 +02:00
bc91b89203 Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:55:02 +02:00
08a397c4b7 Tweaks to improve the Project Manager display at small sizes 2022-05-20 16:51:06 +02:00
c3da5228a3 Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
053b54b67c Add missing newlines to the generated default_env.tres in new projects
This prevents unnecessary whitespace changes in VCS diffs when saving
a scene for the first time in a new project.
2022-04-02 18:41:15 +02:00
f23663bb59 fix same project opening mutliple times from project manager 2022-03-27 16:06:09 +05:30
177c60fc52 Improves editor property name extraction 2022-03-18 17:53:28 +08:00
3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
f50c7f7415 Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
c938104a88 Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
a627cdafc5 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
d2558bdc8c Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
09bc9eb101 Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
24c52f8d67 Improve language lists in localization editor
(cherry picked from commit 30df260810)
2021-12-01 14:23:08 +01:00
9a181edd87 Turn off physics servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.

(cherry picked from commit 27a6ab457b)
2021-11-18 12:18:02 +01:00
0f4b0cb3dd Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:38 +01:00
c8b022c165 Provide a getter for the project data directory. 2021-09-15 13:00:25 -07:00
7968208b0a Merge pull request #47201 from LightningAA/delete-from-project-manager-3.x
[3.x] Add the ability to remove project contents from the remove project dialog
2021-07-23 22:17:55 +02:00
9cc65e1b9b Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-07-15 18:47:38 +02:00
8beb57476f Add keyboard shortcuts to the project manager
- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
  - Already implemented previously, but moved to use `ED_SHORTCUT()`.

Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.

(cherry picked from commit 9bda49e030)
2021-06-29 13:11:47 +02:00
6aed7e349f Separate version hash from version number in editor and project manager
When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.

(cherry picked from commit 293550f56a)
2021-06-17 12:47:53 +02:00
dd2fc60abc Handle portrait mode monitors in the automatic editor scale detection
Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.

(cherry picked from commit 728fa3ff71)

EditorSettings: Factor code to compute auto display scale

Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544.

(cherry picked from commit f862f9a056)
2021-06-17 12:47:52 +02:00
ea476543ea Rename tabs in the project manager
(cherry picked from commit 7813167196)
2021-06-07 12:13:27 +02:00
fb294606b5 Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
6f58e6ce2c ScrollContainer: Expose _ensure_focused_visible to the API
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
664f1828e2 Fix zip_root not being defined when importing by drag&drop
(cherry picked from commit 056deefa55)
2021-05-20 14:34:32 +02:00
0c55ab1bb4 Add the ability to remove project contents from the remove project dialog 2021-05-11 11:06:37 -06:00
140350d767 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
0bf06c25a3 Merge pull request #48450 from Calinou/version-click-to-copy-3.x
Make it possible to copy the Godot version identifier by clicking it (3.x)
2021-05-04 17:55:43 +02:00
1ceb603de8 Make it possible to copy the Godot version identifier by clicking it
This closes #24317.
2021-05-04 16:38:17 +02:00
a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
81ca8e4e7e Add the About dialog to the project manager
The About button is located in the bottom-right corner of the
project manager.

This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-05-02 00:01:23 +02:00
c2b85ed865 Allow Godot to import .ZIP files with non-regular structure
(cherry picked from commit 9b1db715fd)
2021-04-26 13:07:58 +02:00
94e0d02079 Strip leading/trailing whitespace for project name in the project manager
This affects creating projects and renaming them.

(cherry picked from commit 86455d0c58)
2021-04-26 12:20:28 +02:00
be8cb6af8c Fix project icon size in Project Manager 2021-03-21 14:41:46 +08:00