Commit Graph

4857 Commits

Author SHA1 Message Date
82be475a85 Correctly apply world_scale in WebXR 2023-01-23 17:27:44 -06:00
a93d651293 Mark C# editor settings to require a restart to be effective 2023-01-13 22:42:13 +01:00
1426cd3b3a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
aa9265928c Merge pull request #70786 from Calinou/gdscript-fix-dict2inst-init-parameters-3.x
[3.x] Make `dict2inst` to work with arbitrary `_init` parameters
2023-01-09 14:18:30 +01:00
9fa4d3b1b0 Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b6596)
2023-01-09 09:46:27 +01:00
accdd575f6 Make dict2inst to work with arbitrary _init parameters
This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2022-12-31 23:57:35 +01:00
ca898a7b77 [3.x] GLTF: Fix wrong error macro used in a few spots 2022-12-27 18:55:10 -06:00
62e10daf70 [3.x] Backport the GLTFDocumentExtension system 2022-12-21 00:40:00 -06:00
17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
4d8b9be48d embree: Sync build flags with master
Fixes Android ARM build.
These flags were added in master with 3f6ed10a5d.
2022-12-15 13:53:02 +01:00
6963ba631e Fix typos with codespell 2022-12-15 12:26:59 +01:00
a412922c2b LSP: Improve handling of file URI scheme
Fixes #63205.

(cherry picked from commits 3fa943fe23,
42a16ef76e and
2ff69d6181)
2022-12-12 15:58:20 +01:00
f694ab1c64 Update embree to 3.13.5
(cherry picked from commit 5e4158eb48)
2022-12-12 14:49:24 +01:00
99aa9a99f9 Force optimized builds for thirdparty Embree files
(cherry picked from commit b197fc2079)
2022-12-12 14:49:24 +01:00
759ce9b689 Upgrade Embree and enable ray packets
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.

(cherry picked from commits 595cbacdf1
and eb0f67a541)
2022-12-12 14:49:24 +01:00
b0b759e6da SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
912cd43418 miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.

(cherry picked from commit 432ac521ef)
2022-12-12 14:15:06 +01:00
7afbd5904e Fix Script editor completion doesn't suggest members of a script for type hints 2022-12-12 13:36:32 +01:00
004c174086 Merge pull request #69929 from aaronfranke/3.x-gltf-subclasses
[3.x] Backport moving camera and light logic to GLTF subclasses, fix ortho cameras
2022-12-12 12:28:07 +01:00
5e0ef339ff Document print_stack() and get_stack() requiring a debugger connection
(cherry picked from commit 530e31d4a3)
2022-12-12 14:55:23 +08:00
ae94cc4ecc SCons: Fix MSVC warning LNK4042 about dupe objects in regex
(cherry picked from commit 3fd9452a8c)
2022-12-12 14:03:04 +08:00
a887f48d1d [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
bf295fcc6b Merge pull request #69879 from aaronfranke/3.x-gltf-doc-p-parameter
[3.x] Consistently use `p_` for parameters in GLTFDocument
2022-12-11 13:39:05 +01:00
d8b1c9ff3c [3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-10 17:02:13 -06:00
7669f6e660 Store Bullet total gravity, linear damp and angular damp calculations
so they can be retrieved from PhysicsDirectBodyState
2022-12-09 19:53:50 +01:00
da3b8b324d Add 16-bits TGA support
(cherry picked from commit 200f6ac089)
2022-12-04 19:58:42 +08:00
df1a0b25ea Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954
(cherry picked from commit 805ffdfbf6)
2022-12-04 19:47:36 +08:00
01574a566f Merge pull request #69447 from aaronfranke/3.x-gltf-organize-files
[3.x] GLTF: Organize structures and extensions into subfolders
2022-12-01 18:14:04 +01:00
d8aa3b32c9 [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
dd76858c2c Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
(cherry picked from commit 5cb07486db)
2022-11-30 15:34:27 +01:00
d7cb3d9366 Merge pull request #69320 from aaronfranke/3.x-gltf-def-ext-usage
[3.x] GLTF: Move shared defines into a file and only list used extensions
2022-11-30 11:31:34 +01:00
f1febed469 [3.x] GLTF: Move shared defines into a separate gltf_defines.h file 2022-11-29 00:04:57 -06:00
8979208713 [3.x] GLTF: Only list used extensions when they're actually used 2022-11-28 17:54:30 -06:00
7106905a5b C#: Deprecate string extensions that will be removed in 4.x
- Deprecated `Length` in favor of the `string.Length` property.
- Deprecated `Insert` in favor of the existing instance method with the same signature.
- Deprecated `Erase` in favor of `StringBuilder.Remove`.
- Deprecated `ToLower` and `ToUpper` in favor of the instance methods with the same signature.
- Deprecated `BeginsWith` in favor of `string.StartsWith`.
- Deprecated `EndsWith` in favor of the instance method with the same signature.
- Deprecated `Empty` in favor of `string.IsNullOrEmpty`.
- Deprecated `OrdAt` in favor of the `string[int]` indexer.
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`.
2022-11-28 18:23:00 +01:00
37ccdb201a Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-22 12:46:43 +08:00
bdcb1ff228 [3.x] Fix c# Array.Shuffle incorrect mono bindings 2022-11-04 06:22:47 -07:00
fef0a82183 Clarify offset parameter behavior in RegEx methods 2022-11-01 09:51:40 +08:00
987723b386 [iOS] Fix build with warnings=extra. 2022-10-31 11:59:31 +02:00
71f5bb3916 Merge pull request #67386 from akien-mga/3.x-webm-armv7-fixup
WebM: Fix Android armv7 build after #64839
2022-10-14 16:34:25 +02:00
567d5e2f78 Merge pull request #67141 from smix8/gridmap_fix_meshlib_replace_3.x
Fix Editor crash when MeshLibrary gets replaced while used in an open Scene
2022-10-14 16:33:29 +02:00
15062a22d4 WebM: Fix Android armv7 build after #64839 2022-10-14 10:33:17 +02:00
d6805e8c33 Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene 2022-10-09 17:19:26 +02:00
9c6810e04f Merge pull request #66889 from LunaticInAHat/gltf_texture_filter_fix_3
GLTF import external images correctly
2022-10-05 17:08:06 +02:00
08c801738e GLTF import external images correctly 2022-10-04 12:01:24 -04:00
fdfe663326 Merge pull request #66868 from smix8/copy_and_paste_blyat_3.x
Fix GDScript export hint for Navigation2D layer names
2022-10-04 16:58:02 +02:00
9bf589d55a Merge pull request #66856 from LunaticInAHat/gltf_texture_filter_fix_3
GLTF imports & exports material texture filters
2022-10-04 16:57:55 +02:00
d955d4a1c1 Fix GDScript export hint for Navigation2D layer names 2022-10-04 10:32:57 +02:00
bb34c55b3c GLTF imports & exports material texture filters 2022-10-03 21:19:48 -04:00
7f560a2833 Merge pull request #66255 from and3rson/3.x
[3.x] GDNative: Fix `script_data` error when updating placeholder scripts for GDNative libraries
2022-10-03 15:04:08 +02:00
ecaf2b0322 Merge pull request #66806 from smix8/navigation_avoidance_nothread_3.x
Fix avoidance calculation on NO_THREADS build
2022-10-03 13:58:35 +02:00