0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
1b505ef8ca
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 14:01:56 +01:00
3ac2999f22
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 17:22:47 +01:00
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
f5836b40d4
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5 )
2021-08-03 10:20:19 +02:00
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab )
2020-08-31 15:55:11 +02:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
ddfd67401f
DOC: Fix spelling
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See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
325f6c6581
Added inspector plugin documentation.
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Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
0059930644
Add support for collision layers and masks in CSG shapes
2018-12-15 00:36:47 +01:00
caf14e77db
Adding mikkt tangent support to CSG objects
2018-11-17 00:07:18 +11:00
6843f39875
Added some documentation for the CSG nodes
2018-07-19 22:24:46 +10:00
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00