Commit Graph

3541 Commits

Author SHA1 Message Date
b04c9a71f4 Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
aed400cce2 Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
48a55ffad3 Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
e59752bcb7 Update the Godot Android Editor name from Godot Editor to Godot Editor 3
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
5a7997c794 Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
86945ffc78 Windows: Fix heap overflow setting native icon
Fixes #71697.
2023-01-23 10:25:44 -06:00
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
48aedb239e Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
52919ff352 Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
(cherry picked from commit 0116d50fdd)
2023-01-20 12:16:31 +01:00
8b9b488a62 Merge pull request #71722 from akien-mga/3.x-macos-sprintf
macOS: Fix sprintf deprecation warning
2023-01-20 12:13:03 +01:00
a297a69ac8 macOS: Fix sprintf deprecation warning
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-01-20 11:18:40 +01:00
badcfa2523 Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
90132061f5 Bump json5 from 1.0.1 to 1.0.2 in /platform/web
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
(cherry picked from commit a20c8443af)
2023-01-11 14:24:29 +01:00
bf577a6c2a iOS: Add new model identifiers for DPI metrics
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e)
2023-01-11 14:24:08 +01:00
456cdf84c1 [macOS] Fix stylus tilt Y direction.
(cherry picked from commit 5478f9b842)
2023-01-11 14:23:11 +01:00
1426cd3b3a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
d0ba1517a7 [Web] Expose API to force file system sync. 2023-01-09 21:30:42 +01:00
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
6963ba631e Fix typos with codespell 2022-12-15 12:26:59 +01:00
55441f2301 handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
de45636fd3 Upgrade Android gradle plugin to version 7.2.1
(cherry picked from commit 151233b702)
2022-12-12 14:49:23 +01:00
eda014197f [Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:

scons p=javascript serve

If you also wish to run the browser, call instead:

scons p=javascript run

The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.

(cherry picked from commit a06602363c)
2022-12-12 14:49:22 +01:00
816db5c215 Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
2022-12-12 14:49:22 +01:00
b0b759e6da SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
06c266f231 Only support XDG directory path configuration on Linux
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
0873cf0656 Keep a single, portable implementation of OS::get_processor_count()
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
8f5ccfa21f Fix burning CPU with udev disabled on Flatpak
Fixes #67355.

(cherry picked from commit 0cbd1c85a9)
2022-12-12 14:42:23 +08:00
5978268f79 [MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
(cherry picked from commit d99c32668a)
2022-12-12 13:54:32 +08:00
b18ef4dc83 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.

(cherry picked from commit c5c3d13dc0)
2022-12-04 20:03:06 +08:00
42e01da3c4 [macOS] Fix export button incorrectly disabled when using login/app password for notarization.
(cherry picked from commit aa117a128e)
2022-11-30 15:59:17 +01:00
ccb9ffb6a3 Fix unused exitcode in macos export plugin
Fix that the exitcode is never set.

(cherry picked from commit 567a591f87)
2022-11-30 15:58:29 +01:00
84904da07a [Export] Use image loader directly to avoid "resource as image file" errors.
(cherry picked from commit 908bef8eee)
2022-11-30 15:56:06 +01:00
d08e057194 Fix parsing of the keep_screen_on display setting
(cherry picked from commit 3c75887d41)
2022-11-30 15:52:10 +01:00
477d24b6d1 Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.

Also adds mappings to keys that were not present before.

(cherry picked from commit a3f0dc5a83)
2022-11-30 15:47:30 +01:00
d69a9f43ea Actually set the execinfo flag on non-glibc systems
(cherry picked from commit a3b5353892)
2022-11-30 15:43:02 +01:00
fc4d35432e Automatically use execinfo for crash handler on *BSD and musl-based Linux
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e04bffbcf)
2022-11-30 15:43:00 +01:00
10073768cf [macOS] Fix ⌘ + . + other modifier triggering twice.
(cherry picked from commit bfbbe9c1d0)
2022-11-30 15:40:12 +01:00
ab7765997b [macOS] Update activation hack to work on Ventura.
(cherry picked from commit 153d06d79b)
2022-11-30 15:34:27 +01:00
5ada214c51 Fix static object destructors being called on gpu selection with X11
(cherry picked from commit 5860f81c18)
2022-11-30 15:34:27 +01:00
de6b5f992b Fix newlines not honored in Windows console
This is relevant when building with `windows_subsystem=console`.

(cherry picked from commit e14c5186e2)
2022-11-30 15:34:26 +01:00
86d5bb7f20 Merge pull request #68858 from bruvzg/win_regen_icon3
[3.x] Windows icon export improvements.
2022-11-28 10:16:26 +01:00
Dan
d789ad4b20 fix exporting Android APPLICATION_ATTRIBS (3.X) 2022-11-22 12:24:17 -08:00
44739a121e [3.x] Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-20 13:02:27 +02:00
5aab84befb Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
dbb52395bc [macOS] Disable Dock and Menu in fullscreen mode. 2022-11-14 07:59:29 +02:00
5149311316 Add support for pointer capture 2022-11-07 08:38:28 -08:00
92aedd5063 Merge pull request #68190 from ztc0611/3.x-ios-promotion
[3.x] Add ProMotion/High Refresh Rate Support to iOS Exports
2022-11-03 11:34:22 +01:00
e538771d4f [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
5e7b0e3a61 [3.x] Add iOS UI Options 2022-11-02 22:13:18 -04:00
be4b07c3e4 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00