422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
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Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
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Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
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Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
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Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-25 19:26:24 +03:00
9e51379cbb
Update OccluderInstance3D.xml
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Corrected a typo; "Debug Advanced" should be "Display Advanced".
2024-10-25 09:08:38 -06:00
6424b201e2
Don't override auto translate mode of custom tooltip
2024-10-25 16:13:45 +08:00
9f0ae21095
Expose Geometry2D.bresenham_line() method
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-10-25 10:27:55 +03:00
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
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Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
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This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.
`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
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Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
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Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
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Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
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Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
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AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
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Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
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Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
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Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
1be2f8c535
AudioEffectFilter and StereoEnhance: Documentation improvements
2024-10-24 15:15:52 +02:00
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
8f7e8c59ff
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-23 20:51:20 -07:00
a0134ad375
Docs: link to GlobalScope string methods from String docs
2024-10-23 14:07:27 -07:00
3ebac9006b
Clarify tiling of AtlasTexture
2024-10-23 23:03:19 +02:00
360b84bad5
Clarification to the description of Global scope in regards to GDScript
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com >
2024-10-23 02:10:03 -04:00
9cf6cb010e
Fix incorrect Transform2D docs
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The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
77c31b9cc8
Add AudioServer.get_driver_name() to get the actual audio driver name
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The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
2cd007fa4a
Clarify TextEdit.is_caret_visible() behavior in the class reference
2024-10-22 16:48:58 +02:00
34f5d018f1
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-22 16:38:24 +02:00
22822f71ac
Merge pull request #97905 from 0x53A/patch-1
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Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
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Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
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Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation
2024-10-21 11:36:59 +03:00
5c65f80199
Update Node.xml: specify that normal processing happens in tree order
2024-10-20 18:41:54 +02:00
2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-10-19 12:18:34 -07:00
8baaa2dd5a
Add missing HTTPRequest Result descriptions.
2024-10-19 14:22:56 +05:30
fc7dd35d78
Clarify LineEdit.shortcut_keys_enabled only affects context menu items
2024-10-19 00:49:07 +08:00
f8c4a683d7
Core: Add DisplayServer flag for sharp corners
2024-10-18 11:20:21 -05:00
4b37fb3f88
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-17 19:53:41 -07:00
06dafc9a1a
Fix documentation tip for network/debug/remote_host editor setting
2024-10-17 22:29:06 -04:00
cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
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Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
e994c49a40
Remove note about missing per-vertex-shading
2024-10-18 00:00:20 +03:00
9d25cf76f2
Improve _begin_customize_scenes description
2024-10-17 20:36:32 +05:30
a0829dcc3a
Add descriptions to RDTextureFormat's methods
2024-10-17 07:46:40 -07:00
009446a277
Add System Locale layout direction for Control and Window
2024-10-17 07:52:07 +08:00
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00