Commit Graph

10691 Commits

Author SHA1 Message Date
422535ee86 Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
eb18b0dee2 Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
de6814daae Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
1f346a5dcd Merge pull request #98435 from Calinou/audio-add-get-driver-name
Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
c8609f4c0f [macOS/iOS] Use hardware sampling rates for audio I/O. 2024-10-25 19:26:24 +03:00
9e51379cbb Update OccluderInstance3D.xml
Corrected a typo; "Debug Advanced" should be "Display Advanced".
2024-10-25 09:08:38 -06:00
6424b201e2 Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
9f0ae21095 Expose Geometry2D.bresenham_line() method
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
67dbb46606 Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
b8ee61f45d Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.

`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
c278d57233 Merge pull request #98427 from syntaxerror247/document-immersive-mode
Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
f25c082c40 Merge pull request #98490 from KoBeWi/pointer_to_canvas
Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
28f56eb1c7 Merge pull request #98473 from tetrapod00/str-docs
Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
e2bd0a8298 Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
ff5e2d7db1 Merge pull request #98455 from betalars/audio-doc-enhancements
AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
8c52533aed Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
ab4de57904 Merge pull request #98438 from BrianBHuynh/master
Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
444ee64062 Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
1be2f8c535 AudioEffectFilter and StereoEnhance: Documentation improvements 2024-10-24 15:15:52 +02:00
e0c7e063e5 Improve make_canvas_position_local description 2024-10-24 15:10:20 +02:00
8f7e8c59ff Docs: Link to Project Settings tutorial from ProjectSettings class 2024-10-23 20:51:20 -07:00
a0134ad375 Docs: link to GlobalScope string methods from String docs 2024-10-23 14:07:27 -07:00
3ebac9006b Clarify tiling of AtlasTexture 2024-10-23 23:03:19 +02:00
360b84bad5 Clarification to the description of Global scope in regards to GDScript
Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.

In general there are small changes to the wording which makes it more clear and concise.
Wording change

Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"

Changed language from "not specific to" to "which work in any language"

After consulting multiple people the new wording seems easier to parse, even for non coders

Update doc/classes/@GlobalScope.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Update modules/gdscript/doc_classes/@GDScript.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
9cf6cb010e Fix incorrect Transform2D docs
The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
77c31b9cc8 Add AudioServer.get_driver_name() to get the actual audio driver name
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
827961e4e5 Update documentation for Android immersive mode 2024-10-22 22:55:43 +05:30
2cd007fa4a Clarify TextEdit.is_caret_visible() behavior in the class reference 2024-10-22 16:48:58 +02:00
34f5d018f1 Link to Screen-reading shaders tutorial in BackBufferCopy documentation 2024-10-22 16:38:24 +02:00
22822f71ac Merge pull request #97905 from 0x53A/patch-1
Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
7dbea98c49 Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
8b5c20e2b0 Merge pull request #98283 from tetrapod00/canvasmodulate-link
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
77da16ce69 Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
7a438dc72e Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
4ce5235fbd Merge pull request #98203 from timothyqiu/layout-dir-created-equal
Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
be41e6f84e Clarify EngineDebugger and EditorDebugger* documentation 2024-10-21 11:36:59 +03:00
5c65f80199 Update Node.xml: specify that normal processing happens in tree order 2024-10-20 18:41:54 +02:00
2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node 2024-10-19 12:18:34 -07:00
8baaa2dd5a Add missing HTTPRequest Result descriptions. 2024-10-19 14:22:56 +05:30
fc7dd35d78 Clarify LineEdit.shortcut_keys_enabled only affects context menu items 2024-10-19 00:49:07 +08:00
f8c4a683d7 Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
4b37fb3f88 Docs: Add link to 2D lights and shadows from CanvasModulate 2024-10-17 19:53:41 -07:00
06dafc9a1a Fix documentation tip for network/debug/remote_host editor setting 2024-10-17 22:29:06 -04:00
cdf45f73ab Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
e994c49a40 Remove note about missing per-vertex-shading 2024-10-18 00:00:20 +03:00
9d25cf76f2 Improve _begin_customize_scenes description 2024-10-17 20:36:32 +05:30
a0829dcc3a Add descriptions to RDTextureFormat's methods 2024-10-17 07:46:40 -07:00
009446a277 Add System Locale layout direction for Control and Window 2024-10-17 07:52:07 +08:00
ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00